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	<title>Comments on: Particle Playground on Fire</title>
	<atom:link href="http://maltaannon.com/articles/after-effects/particle-playground-on-fire/feed/" rel="self" type="application/rss+xml" />
	<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/</link>
	<description>Free Adobe After Effects and Production Studio Video Tutorials</description>
	<pubDate>Fri, 25 Jul 2008 04:53:15 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6</generator>
		<item>
		<title>By: JR</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-2627</link>
		<dc:creator>JR</dc:creator>
		<pubDate>Sun, 20 Jul 2008 20:58:13 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-2627</guid>
		<description>This is great, but is there a way to acheive a similar effect with trapcode and it's built in fire presets? I've tried to use a layer as the emitter, both with it as a precomp and without, and I just can't get it to produce anything. Any ideas?</description>
		<content:encoded><![CDATA[<p>This is great, but is there a way to acheive a similar effect with trapcode and it&#8217;s built in fire presets? I&#8217;ve tried to use a layer as the emitter, both with it as a precomp and without, and I just can&#8217;t get it to produce anything. Any ideas?</p>
]]></content:encoded>
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	<item>
		<title>By: Bowie Presto</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-2510</link>
		<dc:creator>Bowie Presto</dc:creator>
		<pubDate>Thu, 10 Jul 2008 06:27:21 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-2510</guid>
		<description>You're the the one &#38; only « REAL ULTIMATE AVATAR »
GOD BLESSED YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</description>
		<content:encoded><![CDATA[<p>You&#8217;re the the one &amp; only « REAL ULTIMATE AVATAR »<br />
GOD BLESSED YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TGD</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-2128</link>
		<dc:creator>TGD</dc:creator>
		<pubDate>Mon, 26 May 2008 19:41:15 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-2128</guid>
		<description>[...] Particle Playground on Fire [...]</description>
		<content:encoded><![CDATA[<p>[...] Particle Playground on Fire [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Maltaannon</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-2019</link>
		<dc:creator>Maltaannon</dc:creator>
		<pubDate>Sun, 18 May 2008 20:16:40 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-2019</guid>
		<description>Hm.... I realy need to take another look, because I still don't see the problem. Everything works as it should as far as I'm concerned.</description>
		<content:encoded><![CDATA[<p>Hm&#8230;. I realy need to take another look, because I still don&#8217;t see the problem. Everything works as it should as far as I&#8217;m concerned.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DawnTreader</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-2017</link>
		<dc:creator>DawnTreader</dc:creator>
		<pubDate>Sun, 18 May 2008 18:53:49 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-2017</guid>
		<description>Hello Maltaannon

thanks for the Tute. the time difference has come in handy elsewhere.

as for the shifting to the right problem experienced by the other poster. it is not actually shifting the original footage, it is shifting the effect.

if you watch your own tutorial you will see that when you get to the part of where the "smoke" is shown on the subjects hands, it is slightly to the left of the placement of the original footages hands.

i have been having the same trouble and wondering if it was the text i was using, but then i went back to watch the tute to see if i had done something wrong and noticed that your effect was doing the same thing as mine.

it is easy enough to move the effect over and match it, but then you end up pushing over the edge of the comp for the effect and this becomes a problem if you are creating fire right accross the screen. if you figure out a solution that doesnt involve moving the effect precomp over please post it somewhere, preferably on Creative Cow.

thanks for the amazing tutes, keep them coming. :)</description>
		<content:encoded><![CDATA[<p>Hello Maltaannon</p>
<p>thanks for the Tute. the time difference has come in handy elsewhere.</p>
<p>as for the shifting to the right problem experienced by the other poster. it is not actually shifting the original footage, it is shifting the effect.</p>
<p>if you watch your own tutorial you will see that when you get to the part of where the &#8220;smoke&#8221; is shown on the subjects hands, it is slightly to the left of the placement of the original footages hands.</p>
<p>i have been having the same trouble and wondering if it was the text i was using, but then i went back to watch the tute to see if i had done something wrong and noticed that your effect was doing the same thing as mine.</p>
<p>it is easy enough to move the effect over and match it, but then you end up pushing over the edge of the comp for the effect and this becomes a problem if you are creating fire right accross the screen. if you figure out a solution that doesnt involve moving the effect precomp over please post it somewhere, preferably on Creative Cow.</p>
<p>thanks for the amazing tutes, keep them coming. :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Maltaannon</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-1444</link>
		<dc:creator>Maltaannon</dc:creator>
		<pubDate>Sun, 20 Apr 2008 10:43:04 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-1444</guid>
		<description>Strange. My first thought was that the comp size differs accros the project, but since you've checked that it's hard to say, or I'm simply missing something. Contact me through the Contact section on this site, and make sure to provide your real email. I'll write you back, so you could send me the project file. I'll take a look in my spare time (yeah... like I ever have time for myself)</description>
		<content:encoded><![CDATA[<p>Strange. My first thought was that the comp size differs accros the project, but since you&#8217;ve checked that it&#8217;s hard to say, or I&#8217;m simply missing something. Contact me through the Contact section on this site, and make sure to provide your real email. I&#8217;ll write you back, so you could send me the project file. I&#8217;ll take a look in my spare time (yeah&#8230; like I ever have time for myself)</p>
]]></content:encoded>
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	<item>
		<title>By: Henry Lankila</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-1443</link>
		<dc:creator>Henry Lankila</dc:creator>
		<pubDate>Sun, 20 Apr 2008 06:04:43 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-1443</guid>
		<description>Awesome tutorial!!!  I had a question regarding the particles comp.  When I select my source file for the "Layer Exploder" the source layer gets offset to the right.  Have you seen this before?  If I turn off the effect, my original source looks good.  Once I turn on the effect the particles appear, expand slightly and shift to the right.  All the comps are the same size and I ran the tutorial several times.  When I look at the final comp, the particles comp looks like they are different sizes.  I checked the settings and everything is the same.  I am using AE 6.5 Pro.  Thanks for your time and this great tutorial.</description>
		<content:encoded><![CDATA[<p>Awesome tutorial!!!  I had a question regarding the particles comp.  When I select my source file for the &#8220;Layer Exploder&#8221; the source layer gets offset to the right.  Have you seen this before?  If I turn off the effect, my original source looks good.  Once I turn on the effect the particles appear, expand slightly and shift to the right.  All the comps are the same size and I ran the tutorial several times.  When I look at the final comp, the particles comp looks like they are different sizes.  I checked the settings and everything is the same.  I am using AE 6.5 Pro.  Thanks for your time and this great tutorial.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Maltaannon</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-1377</link>
		<dc:creator>Maltaannon</dc:creator>
		<pubDate>Tue, 08 Apr 2008 00:01:06 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-1377</guid>
		<description>That's probably why it's missing.</description>
		<content:encoded><![CDATA[<p>That&#8217;s probably why it&#8217;s missing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ilya</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-1374</link>
		<dc:creator>Ilya</dc:creator>
		<pubDate>Mon, 07 Apr 2008 12:05:19 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-1374</guid>
		<description>Nop, too expensive, about $1000, I can't afford it, sorry.</description>
		<content:encoded><![CDATA[<p>Nop, too expensive, about $1000, I can&#8217;t afford it, sorry.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Maltaannon</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-1372</link>
		<dc:creator>Maltaannon</dc:creator>
		<pubDate>Sun, 06 Apr 2008 22:10:49 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-1372</guid>
		<description>Well... I hate to be the one pointing this out to you, but are you using legal version of After Effects Pro?</description>
		<content:encoded><![CDATA[<p>Well&#8230; I hate to be the one pointing this out to you, but are you using legal version of After Effects Pro?</p>
]]></content:encoded>
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	<item>
		<title>By: Ilya</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-1367</link>
		<dc:creator>Ilya</dc:creator>
		<pubDate>Sun, 06 Apr 2008 14:02:54 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-1367</guid>
		<description>I can't find "Particle playground" in my after effect, I use v.7.
Where can I find it?.

Beside it, a very useful tutorial, I was looking how to set my hands on fire, thanks.
By the way, how do I do it with my whole body?, like Human Torch, or something like that?.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t find &#8220;Particle playground&#8221; in my after effect, I use v.7.<br />
Where can I find it?.</p>
<p>Beside it, a very useful tutorial, I was looking how to set my hands on fire, thanks.<br />
By the way, how do I do it with my whole body?, like Human Torch, or something like that?.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Faisal Amin</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-1105</link>
		<dc:creator>Faisal Amin</dc:creator>
		<pubDate>Fri, 07 Mar 2008 07:19:17 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-1105</guid>
		<description>Thanks For A Wonderful Tutorial.You Are Great For After Effects.
Thanks Mr.Maltaannon.</description>
		<content:encoded><![CDATA[<p>Thanks For A Wonderful Tutorial.You Are Great For After Effects.<br />
Thanks Mr.Maltaannon.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bob</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-1075</link>
		<dc:creator>Bob</dc:creator>
		<pubDate>Fri, 29 Feb 2008 10:20:08 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-1075</guid>
		<description>Wow this tutorial is hot indeed ! Great Job
I gonna play with this :D...
Very very usefull, you can use it for almost everything!
Keep up the good work ;)</description>
		<content:encoded><![CDATA[<p>Wow this tutorial is hot indeed ! Great Job<br />
I gonna play with this :D&#8230;<br />
Very very usefull, you can use it for almost everything!<br />
Keep up the good work ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Maltaannon</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-918</link>
		<dc:creator>Maltaannon</dc:creator>
		<pubDate>Sun, 10 Feb 2008 02:39:33 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-918</guid>
		<description>Yes, but then it would burn his whole body. It "burns" everything that has changed in the video clip across last few frames.</description>
		<content:encoded><![CDATA[<p>Yes, but then it would burn his whole body. It &#8220;burns&#8221; everything that has changed in the video clip across last few frames.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cred</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-915</link>
		<dc:creator>cred</dc:creator>
		<pubDate>Sat, 09 Feb 2008 22:25:04 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-915</guid>
		<description>Thank you for sharing your knowledge. One question: You mentioned that George doesn't move, just his hands. Would it still work if, say, George was walking or jumping?</description>
		<content:encoded><![CDATA[<p>Thank you for sharing your knowledge. One question: You mentioned that George doesn&#8217;t move, just his hands. Would it still work if, say, George was walking or jumping?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ilan</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-690</link>
		<dc:creator>ilan</dc:creator>
		<pubDate>Wed, 26 Dec 2007 21:37:14 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-690</guid>
		<description>i dont understand how did we get the "particles playground "
i dont have it in my effect</description>
		<content:encoded><![CDATA[<p>i dont understand how did we get the &#8220;particles playground &#8221;<br />
i dont have it in my effect</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: antory</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-679</link>
		<dc:creator>antory</dc:creator>
		<pubDate>Mon, 24 Dec 2007 12:47:49 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-679</guid>
		<description>very simple and useful! big thanx!</description>
		<content:encoded><![CDATA[<p>very simple and useful! big thanx!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: yenuiyins</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-637</link>
		<dc:creator>yenuiyins</dc:creator>
		<pubDate>Tue, 18 Dec 2007 09:49:38 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-637</guid>
		<description>Have got to really thank you for this! Is really helpful :D
and you are Great man ^O^</description>
		<content:encoded><![CDATA[<p>Have got to really thank you for this! Is really helpful :D<br />
and you are Great man ^O^</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: IllD</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-549</link>
		<dc:creator>IllD</dc:creator>
		<pubDate>Mon, 03 Dec 2007 01:59:20 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-549</guid>
		<description>WOW, you created another Monster with that, this Technique gave me 10 new Ideas. 

Maltannon you are getting better and better...AE seems so easy to use while you work with it.

People, donate for this side to keep it alive!!!
(George needs food :))</description>
		<content:encoded><![CDATA[<p>WOW, you created another Monster with that, this Technique gave me 10 new Ideas. </p>
<p>Maltannon you are getting better and better&#8230;AE seems so easy to use while you work with it.</p>
<p>People, donate for this side to keep it alive!!!<br />
(George needs food :))</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Crackfest</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-539</link>
		<dc:creator>Crackfest</dc:creator>
		<pubDate>Fri, 30 Nov 2007 23:09:13 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-539</guid>
		<description>Great job on the tutorial!  You make everything so simple.  Keep up the good work!</description>
		<content:encoded><![CDATA[<p>Great job on the tutorial!  You make everything so simple.  Keep up the good work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thea</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-525</link>
		<dc:creator>Thea</dc:creator>
		<pubDate>Thu, 29 Nov 2007 07:08:09 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-525</guid>
		<description>I love AE and don't get enough time with it - have CS3 now but am trying to use tutorials to save time learning - this was really a lesson on several different things - I just loved it!! Just been working on a project for a state fire marshal so it's perfect. I will be checking out all your other tutorials - thanks for all your efforts.</description>
		<content:encoded><![CDATA[<p>I love AE and don&#8217;t get enough time with it - have CS3 now but am trying to use tutorials to save time learning - this was really a lesson on several different things - I just loved it!! Just been working on a project for a state fire marshal so it&#8217;s perfect. I will be checking out all your other tutorials - thanks for all your efforts.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Leo</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-505</link>
		<dc:creator>Leo</dc:creator>
		<pubDate>Sun, 25 Nov 2007 17:32:45 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-505</guid>
		<description>Got to be careful at gas stations...

Great Tut, thanks a lot.
Keep up the good work.</description>
		<content:encoded><![CDATA[<p>Got to be careful at gas stations&#8230;</p>
<p>Great Tut, thanks a lot.<br />
Keep up the good work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: arpit</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-504</link>
		<dc:creator>arpit</dc:creator>
		<pubDate>Sun, 25 Nov 2007 15:44:46 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-504</guid>
		<description>awsum tut man....keep uploading.....im lovin it...</description>
		<content:encoded><![CDATA[<p>awsum tut man&#8230;.keep uploading&#8230;..im lovin it&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brett</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-489</link>
		<dc:creator>Brett</dc:creator>
		<pubDate>Sun, 18 Nov 2007 01:47:47 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-489</guid>
		<description>Hey great tutorial. Got me a little lost at some points but I caught on quick. Thanks alot. I look forward to more.</description>
		<content:encoded><![CDATA[<p>Hey great tutorial. Got me a little lost at some points but I caught on quick. Thanks alot. I look forward to more.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Maik Fleischmann</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-484</link>
		<dc:creator>Maik Fleischmann</dc:creator>
		<pubDate>Fri, 16 Nov 2007 14:10:22 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-484</guid>
		<description>You are one crazy mind! Amazing doesn’t touch you. If I learned a fraction of what you know, I would be happy. Thank you for your GREAT tutorials.

Maik</description>
		<content:encoded><![CDATA[<p>You are one crazy mind! Amazing doesn’t touch you. If I learned a fraction of what you know, I would be happy. Thank you for your GREAT tutorials.</p>
<p>Maik</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kevin Nabity</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-477</link>
		<dc:creator>Kevin Nabity</dc:creator>
		<pubDate>Tue, 13 Nov 2007 16:07:15 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-477</guid>
		<description>Thanks for putting this tutorial up; I got a looooot out of it!</description>
		<content:encoded><![CDATA[<p>Thanks for putting this tutorial up; I got a looooot out of it!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-467</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Fri, 09 Nov 2007 22:44:24 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-467</guid>
		<description>Hi again,
starting at the beginning helped a lot!
an the wigglelayer has been a precomp, but I shot some footage today and will continue with that for now.

thank you very much so far
PP</description>
		<content:encoded><![CDATA[<p>Hi again,<br />
starting at the beginning helped a lot!<br />
an the wigglelayer has been a precomp, but I shot some footage today and will continue with that for now.</p>
<p>thank you very much so far<br />
PP</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 17th Letter Films</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-466</link>
		<dc:creator>17th Letter Films</dc:creator>
		<pubDate>Fri, 09 Nov 2007 21:44:41 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-466</guid>
		<description>Thanks a lot! This effects is so amazing and there are lots of possibilities!</description>
		<content:encoded><![CDATA[<p>Thanks a lot! This effects is so amazing and there are lots of possibilities!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jack</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-465</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Fri, 09 Nov 2007 12:43:36 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-465</guid>
		<description>Had no idea you could do stuff like this in AE, been taking out ropes and things for sfx but nothing like this.  Cheers bro, primo..  Couldn't find how to put the expression on properly but still looks pretty cool, I'll have to check out your earlier tuts to suss that I think.

Cheers again bro... you've got me thinking.</description>
		<content:encoded><![CDATA[<p>Had no idea you could do stuff like this in AE, been taking out ropes and things for sfx but nothing like this.  Cheers bro, primo..  Couldn&#8217;t find how to put the expression on properly but still looks pretty cool, I&#8217;ll have to check out your earlier tuts to suss that I think.</p>
<p>Cheers again bro&#8230; you&#8217;ve got me thinking.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael Hardie</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-459</link>
		<dc:creator>Michael Hardie</dc:creator>
		<pubDate>Thu, 08 Nov 2007 14:05:40 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-459</guid>
		<description>Ghislain you're bound to have it in CS2. Back in the day I used to mess with Particle Playground with 6.0 :D

cheers for the tutorial!</description>
		<content:encoded><![CDATA[<p>Ghislain you&#8217;re bound to have it in CS2. Back in the day I used to mess with Particle Playground with 6.0 :D</p>
<p>cheers for the tutorial!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Maltaannon</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-456</link>
		<dc:creator>Maltaannon</dc:creator>
		<pubDate>Thu, 08 Nov 2007 09:03:17 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-456</guid>
		<description>is the wiggleing comp a precomp? it should be. and besides that always try to set the layer exploder when you're at the beginning of your timeline. it's easier for AE to calculate the particles. if that doesnt help than you might contact me directly using skype.</description>
		<content:encoded><![CDATA[<p>is the wiggleing comp a precomp? it should be. and besides that always try to set the layer exploder when you&#8217;re at the beginning of your timeline. it&#8217;s easier for AE to calculate the particles. if that doesnt help than you might contact me directly using skype.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-448</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Wed, 07 Nov 2007 19:30:31 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-448</guid>
		<description>Hi,

great tutorial with nice fire but I´ve got a problem: 

As soon as I select a layer in the layer exploder (I use a comp as source with 1 wiggleing layer in it that has a feathered mask on it) my afterFX starts rendering millions and millions of particles. Yea, I set the particles/sec to "0". It does the same without feathering or also without wiggle.

Any Idea?
PP</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>great tutorial with nice fire but I´ve got a problem: </p>
<p>As soon as I select a layer in the layer exploder (I use a comp as source with 1 wiggleing layer in it that has a feathered mask on it) my afterFX starts rendering millions and millions of particles. Yea, I set the particles/sec to &#8220;0&#8243;. It does the same without feathering or also without wiggle.</p>
<p>Any Idea?<br />
PP</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ghislain, Québec, Canada</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-445</link>
		<dc:creator>Ghislain, Québec, Canada</dc:creator>
		<pubDate>Wed, 07 Nov 2007 14:02:02 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-445</guid>
		<description>Hi, 
First of all; great job on this one, you made a awsome effect look like "easy"...
I don't have CS3 yet, so I would like to know if there a similar effect like the "playground particule" in CS2 ??? (I do have trapcode's particular...is it something i can use?)
Thank you and keep on the good work !</description>
		<content:encoded><![CDATA[<p>Hi,<br />
First of all; great job on this one, you made a awsome effect look like &#8220;easy&#8221;&#8230;<br />
I don&#8217;t have CS3 yet, so I would like to know if there a similar effect like the &#8220;playground particule&#8221; in CS2 ??? (I do have trapcode&#8217;s particular&#8230;is it something i can use?)<br />
Thank you and keep on the good work !</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rashid</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-442</link>
		<dc:creator>rashid</dc:creator>
		<pubDate>Wed, 07 Nov 2007 11:37:11 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-442</guid>
		<description>Hi, This is Excellent Tutorial Thankx</description>
		<content:encoded><![CDATA[<p>Hi, This is Excellent Tutorial Thankx</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stefan</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-440</link>
		<dc:creator>Stefan</dc:creator>
		<pubDate>Wed, 07 Nov 2007 07:41:58 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-440</guid>
		<description>Nice i like it and i hope that you will make more tutorials =]</description>
		<content:encoded><![CDATA[<p>Nice i like it and i hope that you will make more tutorials =]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JD</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-439</link>
		<dc:creator>JD</dc:creator>
		<pubDate>Wed, 07 Nov 2007 06:02:59 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-439</guid>
		<description>Clever work.</description>
		<content:encoded><![CDATA[<p>Clever work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Harvest</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-436</link>
		<dc:creator>Harvest</dc:creator>
		<pubDate>Tue, 06 Nov 2007 02:04:42 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-436</guid>
		<description>Uuuuhh! Excellent blend of effects! The result is awesome!.. Cheers from Portugal!</description>
		<content:encoded><![CDATA[<p>Uuuuhh! Excellent blend of effects! The result is awesome!.. Cheers from Portugal!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Maltaannon</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-434</link>
		<dc:creator>Maltaannon</dc:creator>
		<pubDate>Mon, 05 Nov 2007 20:42:36 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-434</guid>
		<description>Sure. Just try it out. If it doesn't work than try something else. Maybe an adjustment layer and a glow effect that will spread around the fire, or whatever. Just play around it for a while and I'm sure you'll figure out some cool ways to use it.</description>
		<content:encoded><![CDATA[<p>Sure. Just try it out. If it doesn&#8217;t work than try something else. Maybe an adjustment layer and a glow effect that will spread around the fire, or whatever. Just play around it for a while and I&#8217;m sure you&#8217;ll figure out some cool ways to use it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cbowyer</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-433</link>
		<dc:creator>cbowyer</dc:creator>
		<pubDate>Mon, 05 Nov 2007 15:18:14 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-433</guid>
		<description>Great tutorial. Could you duplicate that ramp and turbulence comp and use it to create lighting for the video layer, so that the light emitted from the flames can be seen on the subject, the surrounding walls, etc?</description>
		<content:encoded><![CDATA[<p>Great tutorial. Could you duplicate that ramp and turbulence comp and use it to create lighting for the video layer, so that the light emitted from the flames can be seen on the subject, the surrounding walls, etc?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Homer</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-432</link>
		<dc:creator>Homer</dc:creator>
		<pubDate>Mon, 05 Nov 2007 14:24:29 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-432</guid>
		<description>Great job guy! I wanted to reproduce that effect next to the video game "Bioshock"

Thx :)</description>
		<content:encoded><![CDATA[<p>Great job guy! I wanted to reproduce that effect next to the video game &#8220;Bioshock&#8221;</p>
<p>Thx :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SPOTS</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-431</link>
		<dc:creator>SPOTS</dc:creator>
		<pubDate>Mon, 05 Nov 2007 11:02:04 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-431</guid>
		<description>Thanks for the great tutorial! Will you cover how to make it look more realistic by making the fire light reflect on the character, objects and room?</description>
		<content:encoded><![CDATA[<p>Thanks for the great tutorial! Will you cover how to make it look more realistic by making the fire light reflect on the character, objects and room?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Way2Evil</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-430</link>
		<dc:creator>Way2Evil</dc:creator>
		<pubDate>Mon, 05 Nov 2007 10:20:51 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-430</guid>
		<description>Very smart. thnx</description>
		<content:encoded><![CDATA[<p>Very smart. thnx</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kopiart</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-429</link>
		<dc:creator>Kopiart</dc:creator>
		<pubDate>Mon, 05 Nov 2007 07:44:45 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-429</guid>
		<description>There are plenty of fields when this one can be used. Starting from teleportation for example and finishing with a dragonball efect :-)</description>
		<content:encoded><![CDATA[<p>There are plenty of fields when this one can be used. Starting from teleportation for example and finishing with a dragonball efect :-)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Maltaannon</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-428</link>
		<dc:creator>Maltaannon</dc:creator>
		<pubDate>Sun, 04 Nov 2007 13:30:56 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-428</guid>
		<description>Oh if you want to know more about Time Difference effect just use my "Suggest a tutorial" form and send me some ideas. Besides... Time Difference is very easy on it's own. Just try to play with it for a while. Cheers</description>
		<content:encoded><![CDATA[<p>Oh if you want to know more about Time Difference effect just use my &#8220;Suggest a tutorial&#8221; form and send me some ideas. Besides&#8230; Time Difference is very easy on it&#8217;s own. Just try to play with it for a while. Cheers</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Orangesoda</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-427</link>
		<dc:creator>Orangesoda</dc:creator>
		<pubDate>Sat, 03 Nov 2007 23:20:44 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-427</guid>
		<description>Hey maltaannon, great job. I liked how you used time difference effect. I have never seen it done that way before. It beats the hell out of tracking. Where could I learn more about that effect?
Keep them coming. 
Take care!</description>
		<content:encoded><![CDATA[<p>Hey maltaannon, great job. I liked how you used time difference effect. I have never seen it done that way before. It beats the hell out of tracking. Where could I learn more about that effect?<br />
Keep them coming.<br />
Take care!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robbert-Jan van der Does</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-426</link>
		<dc:creator>Robbert-Jan van der Does</dc:creator>
		<pubDate>Sat, 03 Nov 2007 22:34:33 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-426</guid>
		<description>Hey Jerzy,

Very clever. Nice to see you back too!
You've got what the Germans call "Fingerspitzengefühl". And to be honest, I hope you will still have it after the fire is extuinguished.

Cheers</description>
		<content:encoded><![CDATA[<p>Hey Jerzy,</p>
<p>Very clever. Nice to see you back too!<br />
You&#8217;ve got what the Germans call &#8220;Fingerspitzengefühl&#8221;. And to be honest, I hope you will still have it after the fire is extuinguished.</p>
<p>Cheers</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Maciej</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-425</link>
		<dc:creator>Maciej</dc:creator>
		<pubDate>Sat, 03 Nov 2007 14:26:22 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-425</guid>
		<description>Thanks !! I like it ^^</description>
		<content:encoded><![CDATA[<p>Thanks !! I like it ^^</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Umair</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-424</link>
		<dc:creator>Umair</dc:creator>
		<pubDate>Sat, 03 Nov 2007 04:47:48 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-424</guid>
		<description>Nice Buddy very very impact full Buddy!!! ;)</description>
		<content:encoded><![CDATA[<p>Nice Buddy very very impact full Buddy!!! ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Onno</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-422</link>
		<dc:creator>Onno</dc:creator>
		<pubDate>Fri, 02 Nov 2007 23:49:50 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-422</guid>
		<description>I really like it, thanks mate! :D</description>
		<content:encoded><![CDATA[<p>I really like it, thanks mate! :D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DaMasteRZ</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-421</link>
		<dc:creator>DaMasteRZ</dc:creator>
		<pubDate>Fri, 02 Nov 2007 21:54:09 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-421</guid>
		<description>You got wonderful fingers!!! :D</description>
		<content:encoded><![CDATA[<p>You got wonderful fingers!!! :D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scott Bishop</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-420</link>
		<dc:creator>Scott Bishop</dc:creator>
		<pubDate>Fri, 02 Nov 2007 20:12:30 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-420</guid>
		<description>This is a real treat! Cheers</description>
		<content:encoded><![CDATA[<p>This is a real treat! Cheers</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pierce</title>
		<link>http://maltaannon.com/articles/after-effects/particle-playground-on-fire/#comment-419</link>
		<dc:creator>Pierce</dc:creator>
		<pubDate>Fri, 02 Nov 2007 19:22:54 +0000</pubDate>
		<guid isPermaLink="false">http://maltaannon.com/after-effects/particle-playground-on-fire/#comment-419</guid>
		<description>Nothing can be said about this tutorial that hasn't already been said about Adobe After Effects itself :)</description>
		<content:encoded><![CDATA[<p>Nothing can be said about this tutorial that hasn&#8217;t already been said about Adobe After Effects itself :)</p>
]]></content:encoded>
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