Simple Camera Rig
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Simple Camera Rig

Posted on 17. Nov, 2009 by Jerzy Drozda Jr in After Effects, Products

If you ever struggled with your After Effects 3D camera than this tutorial is for you. Learn to rig your camera in seconds or buy a my script that will do it for you.

Get Simple Camera Rig Script 1.0 (CS3) for only 14.90 USD

I don’t know about you my friends, but each time I’m thinking about using After Effects camera I get the shivers. It’s good for panning and zooming, but once you start to make a more classy and smooth motion, or you want to sex it up a bit with some curves you get into trouble. You need to keep track of zoom, point of interest, position, orientation and rotation keyframes all at once. We should be very grateful for Separate Dimensions feature in After Effects CS4, but it does not solve all the problems.

In this tutorial I will show you a technique that is widely used in camera animation by many artists that work in 3D Studio Max, Cinema 4D, or any other 3d application. I hope it will open your eyes on the subject of camera animation, and that you’ll start making your own more complex rigs. Good luck. Enjoy the tutorial.

And for those of you who don’t have time to build the rig each time you need to use it here’s a handy script that will set up the camera and the rig for you. Enjoy!

Get Simple Camera Rig 1.0 (CS3) for only 14.90 USD

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107 Responses to “Simple Camera Rig”

  1. Jacob Henderson

    17. Nov, 2009

    Perfect timing! I am working on a project right now that can utilize this. Thanks a bunch!

    Reply to this comment
  2. vianz

    17. Nov, 2009

    This is what I’m looking for..
    Thanks, happy aftereffecting..

    Reply to this comment
  3. Jeff Murchison

    17. Nov, 2009

    I love the concept. I’m definitely going to use this in the future, but I’m wondering why you had so many extra steps?

    You made extra nulls for each of the three parameters when in fact you could control all of them from just one null.

    Heck, since you linked all of those to another null (the controlling null), you could have skipped making the first null anyways and just linked the x, y, and z rotation directly from the camera to the expression controls in the controlling null.

    Am I just being crazy because I can’t see the need for the extra nulls?

    Reply to this comment
    • Jerzy Drozda Jr

      17. Nov, 2009

      You’re doubts are totally understandable. You could even have only one null, but the point is to learn how the rigs work. It’s just a general rule of building camera rigs to have as many “layers of animation” as possible. That way it is way more flexible, easy to change and build upon.

      Reply to this comment
      • Jeff Murchison

        17. Nov, 2009

        Whatever works and whatever helps people to learn.

        In any case, it worked well for me, it actually prompted me to open up After Effects and play around.

        In any case, keep up the good work and keep the great tutorials coming.

        Reply to this comment
    • kitkats

      29. Jan, 2010

      The main reason you need a null is to force AE to calculate rotation in the order Y, X ,Z (Heading, Pitch, Bank) instead of the standard (only to Adobe!) X, Y, Z. The simplest rig I use is one null for Y rotation and position, with the child camera then doing the X and Z rotation.

      Reply to this comment
  4. John Stanowski

    17. Nov, 2009

    Very cool. Can’t get enough camera tutorials.

    Reply to this comment
  5. Rob Birnholz

    17. Nov, 2009

    Nice tutorial! A similar technique (and much much more) is covered in the Toolfarm Expert Series “Pro Training for the After Effects Camera” (shameless plug). The complete training is on sale till Nov 30 2009 for just $29 (along with a free chapter) at http://tinyurl.com/lf89t3.

    Reply to this comment
  6. Fuuss

    17. Nov, 2009

    Wow thanks , that’s a great tutorial

    Very nice

    Reply to this comment
  7. fantasy

    17. Nov, 2009

    cool~ I love your tutorial~

    Reply to this comment
  8. Nicolas

    17. Nov, 2009

    Very cool ! It will be very helpfull ! It’s a kind of “Sure Target” but more customizable !

    Thx !

    Reply to this comment
  9. Rob Birnholz

    17. Nov, 2009

    Oops- here’s a working link to Toolfarm’s After Effects 3D Camera training. http://tinyurl.com/lf89t3

    Reply to this comment
  10. Ian Corey

    17. Nov, 2009

    I just created my own version of this camera rig and saved the project in my templates folder for import next time I need it.

    Thanks for the hot tip.

    Reply to this comment
    • Jerzy Drozda Jr

      17. Nov, 2009

      That is ultimately the goal of this tutorial. Making your own rigs as you need them in your work, and then save them for later use. I’m glad that this tutorial helped you out.

      Reply to this comment
  11. rev_65

    17. Nov, 2009

    Nicely done indeed, JD! A great compliment to Sure Target, and I would definitely recommend picking up Rob’s AE 3D camera training as well!

    Reply to this comment
  12. naimalwan

    17. Nov, 2009

    Thanks. :)

    Reply to this comment
  13. peter

    17. Nov, 2009

    ladies and gentleman the man is back in town! good tutorial. make a cameraplugin out of it and its perfect ! :)

    Reply to this comment
  14. illd

    18. Nov, 2009

    Thanks Maltaannnon,
    very well explained tutorial – finaly a good solution for Ae´s messed up Camera navigation. But do you think its possible to build a Cameracrane inside AE with this technique? Everytime I try to imagine how this could work my brain starts to hurt.
    One thing for shure is that you need some IK´s for such a setup. Then some nulls where the anchor point is offset maybee (for the connectionpoints o f the arms from the crane)….I don´t know, any suggestions are very welcome…I am gonna start to mess around a little with AE and tell you guys then…

    Reply to this comment
    • Jerzy Drozda Jr

      18. Nov, 2009

      I don’t think IK would be necessary in this case. It does happen with real cranes, but that’s rather a limitation than a feature. You don’t need AE to constrain you from flipping the camera upside down – you can simply control yourself. See my point?

      Reply to this comment
  15. Tom Hauville

    18. Nov, 2009

    very cool — a much more thorough means to do a trick that I use sometimes, although it never occurred to me that I should do it on separate nulls, which of course gives more precise control of animating…

    it does occur to me, however, that a script to set up this entire rig would be very popular indeed…………….. ;)

    Reply to this comment
  16. James

    18. Nov, 2009

    Thank you for doing this, I have been searching for tutorials in how to better use a camera. My hack techniques have been on the wrong side of lame.I didn’t know you could “daisy chain” parenting controls like that.
    I don’t think it’s cool of Rob to be high-jackin your site to promote his agenda. Even if he has something to offer, it just lacks class, unless he cleared it with you first.

    Reply to this comment
    • Jerzy Drozda Jr

      18. Nov, 2009

      We’re all friends in the community and we help each other out as much as we can. If Rob thinks this article can bring him a few more sales, than I’m really happy. We all put a lot of time, work and heart to produce training dvds and other resources so if I can indirectly help Rob sell a few more copies of his training – I’m glad.

      Reply to this comment
      • james

        19. Nov, 2009

        OK, that’s cool of you. I appreciate your talent and generosity in sharing. I am inspired to create. Thank you!

        Reply to this comment
  17. Nikolay

    18. Nov, 2009

    Very very useful great job Maltaannon :)

    Reply to this comment
  18. James

    18. Nov, 2009

    Well that’s really nice of you. I have seen a lot of love in this AE community. I am constantly surprised at how giving and kind you guys are. Thank you again for sharing your talent and techniques with me.

    Reply to this comment
  19. John

    18. Nov, 2009

    Great, clear steps! Always cool to check your tutorials!
    One question involving cameras and motion blur: Why is it that during a quick movement of the camera I will have motion blur for the objects but NOT for the shadow they cast?
    If my question is not clear I can send a frame grab.
    Is there a workaround to this or is it a glitch?

    thanx again for the sense of community

    john

    Reply to this comment
    • Jerzy Drozda Jr

      18. Nov, 2009

      I haven’t seen that problem before, but I can imagine why that happens. I’d say it’s a glitch. The only solution I can think of at this time is CC Force Motion Blur on the comp.

      Reply to this comment
    • James

      22. Dec, 2009

      comp the entire footage then use reelsmart motion blur, works better.

      Reply to this comment
  20. Xponentialdesign

    18. Nov, 2009

    This is really amazing and so usefull! I was waiting for a new video tutorial from you for a long time and this one is so good it makes up for all the time you left us without new tuts. I will always use this camera set up from now on in all my AE projects.

    I missed out a few live shows but the ones I saw were really constructive and fun! I hope to take part in one of those soon!

    Reply to this comment
  21. Ahada

    18. Nov, 2009

    Thanks for your great technique

    Reply to this comment
  22. Jon

    19. Nov, 2009

    Hey, thanks for this info. It will take my funky camera work in AE to a whole new level, minus the headache!

    Reply to this comment
  23. Pepe

    19. Nov, 2009

    Very usefull amazing! thanks greatings from buenos aires!

    Reply to this comment
  24. [...] Maltaannon.com shows how to create a simple camera rig in after effects. This is actually a simple concept that can be transposed to any application to get finer control of animated objects, by splitting out specific attributes to individual controller hierarchies. Yes indeed, one controller for one job. [...]

    Reply to this comment
  25. Travis

    20. Nov, 2009

    Wow. I’ve always been so weary of the camera and used other, horrible ways to “cheat” it. Thank you so much for this. This just took me to another level.

    Reply to this comment
  26. Johan Malmsten

    20. Nov, 2009

    Nice and interesting as always but… (there’s always a but, isn’t it ;) )

    I do fail to understand why the intermediate null-layers are needed? When I make a cam-control-null I just parent the camera to it and get the exact same controls in the x,y,z-rotations of the null. No scripting or extra expression-controls required.

    Though I did think it was nice to get the distance-adjustment control.

    And another point to make is that track & zoom are two very different things. To track or dolly is to change the position of the camera. To zoom is to change the field of view. It might be nitpicking, I know. But it’s a pet peeve of mine this is, not based really on relevance.

    And as a sort of answer to illd. Not too long ago I tried building a virtual prototype Motion Control Rig using AE. Complete with a camera mounted to the end of it. It was actually not all that hard to set it up, once I figured out how to overcome the nasty rotation-distortions of parenting solids together (the secret: route the parenting through intermediate nulls). I could mail you a copy of the project file if you want.

    You could probably just skip the solids part if you want though. For me it’s more of a guide if and when I get around to learning the stuff needed to build a physical computercontrolled robot arm with absolute repeatability in all axies…

    As to why build a virtual crane? Well, I guess Illd and I are interested in the implications of the restrictions of a camera-crane. To make it more real and “cinematic” you know. ;)

    Again. Love the show. Keep at it!

    Reply to this comment
    • Jerzy Drozda Jr

      20. Nov, 2009

      Hey Johan. I instantly knew it was you when I saw the length and the first words of your comment. He he. As always, you have a good point. In the end everything adds up to a matter of preferences and the type of work you’re doing.

      The point if this tutorial was to make my viewers aware of the fact that there is something they can do to make it easier for them to animate their cameras. As you can tell from the comments, some just got aware of the concept itself.

      Not claiming this is the only correct rig, or that it is physically correct at all. Simply saying that it works. Everything else is irrelevant.

      As for the nulls – it’s just a habit I got out of flash development (nesting MCs) and 3D camera rigs. I don’t even think if I need all the nulls in this case. I simply create them, because I’d rather have more “layers of animation” at my fingertips when I need them than run into some problems.

      As for the zoom – you’re of course correct, but (there’s always a but, isn’t it) the point here was to take the zoom parameter into account when calculating the starting point of the camera. You can still change and animate the zoom and the track parameter separately and the results are as expected. Tracking changes the position of the camera, and zoom changes the field of view. It works much better that way. By default in AE when you change the zoom parameter you have to reposition your camera if you want to keep your objects in the render area. With this rig this problem is solved.

      Again – it’s a matter or preferences and requirements for a given task. In 3d I used to have a few camera rigs designed to do different things.

      Thanks for you comment. I am going to rerecord this tutorial (or add something to it) to avoid further questions, and give you all something extra, that I already have prepared.

      Happy AfterEffecting.

      Reply to this comment
  27. Jon

    20. Nov, 2009

    Hmmm, now if there was an easy way to hook up the focal distance so the object the camera is pointing at will be in focus. I tried out your tut and had to keyframe the focal distance. Not like that is a bid thing, but rigging the FD is a bit over my head.

    Reply to this comment
  28. David W.

    21. Nov, 2009

    Very nice setup Maltaannon. Cameras are so bothersome. :)

    Reply to this comment
  29. Chris Martin

    21. Nov, 2009

    Very helpful!

    Reply to this comment
  30. Klas

    21. Nov, 2009

    Thanks for a very helpful tutorial. There are two things that are hard for me in After Effects, namely camera work and expressions. This was really educational for me and I hope that I somewhere along the road will feel equally enlightened in the expressions-area :)

    Thanks yet again!!

    Reply to this comment
  31. [...] Links: Maltaannons Homepage Tags » Autor: Daniel Datum: Sonntag, 22. November 2009 20:40 Trackback: Trackback-URL [...]

    Reply to this comment
  32. Nikolay Dimitrov

    23. Nov, 2009

    Thank you Maltaannon.That is fantastic. For the first time in my life I was able to enjoy a 3-D work in AE.
    Just a simple example that I did after watching the tutorial:

    http://www.youtube.com/watch?v=zbZBTt3yt5M&feature=related

    Best wishes from sunny Bulgaria

    Reply to this comment
  33. AdamV

    23. Nov, 2009

    by far the most awesome thing I have seen in a while!!!!

    Reply to this comment
  34. place57

    24. Nov, 2009

    Awesome Camera rig. I expanded on it a bit so I have both movement and rotation n all axis, and put it into its own project which I can now drag into a new project every time I need a camera rig (which is almost all the time)

    I also created a simple 3d text or shape extruder preset. combining both gave me this:

    http://whitecrestentertainment.com/deleteme/3d-test2/player.html

    New project – add camera rig – add EPS logo – Add floor – apply extruder preset – add lights – move camera.

    How simple is that! GREAT JOB!

    Reply to this comment
  35. Chiny

    30. Nov, 2009

    This tutorial inspired me to write my first after effects script that does everything you did in the tutorial with one click. The SimepleCameraRig script can be found at http://www.hypoly.com/blog. Thank you Maltaannon for the inspiration.

    Reply to this comment
  36. Valentina R.

    01. Dec, 2009

    Great Tutorial!!!, Jerzy. How did you come up with this? I would not come up with this idea in a million years, or maybe if I had a free time with AE I could. Too bad that I have to do so many other things and not enough time to play with AE, which I think is one of the best programs out there.

    Dziękuję bardzo.

    Reply to this comment
  37. Noelle

    02. Dec, 2009

    Thanks so much for your camera tutorial, it provides so much more control!

    The one problem I’m running into is that for my zoom property if I go above 364 the image will flop and start zooming outwards. Any ideas? It happens when trying to zoom though both a Form and Particular layer.

    Thanks!

    Reply to this comment
    • Jerzy Drozda Jr

      02. Dec, 2009

      This is because your tracking the camera behind the master null (CamControls). You should never go behind that point, since it’s the center of the universe from the Camera point of view. You can move the null instead if you need.

      Reply to this comment
  38. Bernd

    09. Dec, 2009

    The JeDi of Ae :D

    Thank you so much!

    I’m always asking myself if anyone from the Adobe development Team or product managers are watchin stuff like yours.

    I mean, it’s no secret that Ae lacks of so many things that may be accomplished trough math, but thats not the way of user friendliness as the Ae camera in its “natural” setup is definetly NOT.

    Let precomping 3D comps and non working motion blur (see rendertime killer CC Force M-Blur) be another story.

    My opinion (and i’m not sorry for writing that here): it’s a shame for the most sold motion graphics app ever, which already had a very long timespan to improve workflows, but still remain unchanged now for years!!

    every major update/upgrade is a little pain in the ass, because you can feel that they always forget (or lets say ignore) features that people request already for years.

    My all time favourite fo the most useless tool/feature/option, which i’m sure that it took a while to develop (instead of concentrating on the important stuff): Brainstorm!

    Hell, it’s useless like not having a brain!

    Michael Coleman? Are you reading all this?

    Reply to this comment
  39. mgfiles

    13. Dec, 2009

    Hi there. Great stuff. Just a begginer here, but still would like to know how to render the shadow on the fly, because when i change the value for the rotation for example the shdow disapears and only reapers when the value is final, or if you prefer when the mouse button is relesead.
    Thanks

    Reply to this comment
    • Jerzy Drozda Jr

      13. Dec, 2009

      That is because you’re using Interactive OpenGL in your Comp viewer. Don’t worry about it. If it bothers you you can switch to Adaptive Resolution.

      Reply to this comment
  40. SA.saqi

    15. Dec, 2009

    Thanks Thanks Thanks

    Reply to this comment
  41. vervillaroel

    15. Dec, 2009

    this tutorial is very nice, thanks JD you’re one in a million men, you make a complex things to a simple one, very impressive, you are a genius, makes me inspires a lot, even professionals will truly impress upon seing this camera rig of yours, big thanks to this and god bless you JD, “Happy After Effecting”.

    vervillaroel

    Reply to this comment
  42. Markus Ziegler

    19. Dec, 2009

    Hi.
    When i tried the tutorial at home i had a different order of camercontrol-nulls. NOT linking from CAMERA to BANK then to PITCH and then to HEADING and on to CONTROLS.
    And it gave a very weird behaviour. The camera started to tumble a lot. like the different automatically calculated keyframes got wrong. I rebuild the tutorial in your order and it worked fine.
    Do you have any idea why this is?
    Maybe it can help me understand the basics of ae.
    Thanks. And by the way: Great Tutorial.
    Me as a cameraman in real life always bothered that i could not control the ae-camera. That is gone now.
    Thanks.
    Markus

    Reply to this comment
  43. nick

    19. Dec, 2009

    where was this tutorial months ago?!?!?!? I was animating a camera flying thru a 3D city in AE, and I had to create some crazy keyframes, make expressions then convert the expression to keyframes, then go back in and animate those expression keyframes!!! ugh, it was a nightmare! I saw something similar to this on the Hollywood Camera work training dvd’s, but not as versatile as this method. Maltaannon, while this may have been the simplest expressions I have seen you use, this is probably the most useful for AE users everywhere. Thank you.

    Reply to this comment
  44. John G.

    20. Dec, 2009

    Great tutorial. I used to have a rig. I like this better, so it has been replaced. :) Question. The camera’s auto-orient needs to be turned off, right? Wasn’t sure about that part. I typically turn that off, because I know it causes problems down the line.

    Reply to this comment
  45. Max

    21. Dec, 2009

    Wow…. amazing timing… I was testing out for my next project and just could not figure out how to let the camera spin around an object…

    Thanks so much for this tutorial!

    I will post as soon as it is finished…

    Just maybe a few questions I might get hints for…

    I will be using footage I shot on a spinning plate, so that the green bg and the camera stay in place, but the actor spins in its axis…

    In AE I want to spin the camera around this layer using your tutorial, forceing the layer to allways (transform – auto orientate – orient towards camera) look at the camera… that makes the entire thing seem like the camera is really orbeting around a 3d person.

    what about using dof in such a case… keeping the focus point at the person… or controlling the focus point…
    any idea.. on how to easier control it?

    Max

    Reply to this comment
  46. Jam

    22. Dec, 2009

    I wondered why animating the camera in AE always made it lunge forward, makes perfect sense now!
    Thanks so much

    Reply to this comment
  47. Klinstrin

    23. Dec, 2009

    Miło poznać rodaka (Jerzy) który się tak dobrze zna na AAE

    Reply to this comment
  48. vindey

    28. Dec, 2009

    Thanks for a very helpful tutorial.!
    i like here!
    thank you!

    Reply to this comment
  49. Marko Ivezic

    30. Dec, 2009

    Beautiful and easy. I have question though.

    I’m using ccSphere (inside) with bigger radius for background (like trapcode horizon) and on its rotation values i’m using this expression : lookAt(thisComp.activeCamera.position, position)[0].

    With this setup, i’m not rotating sphere when banking, pitching or heading.

    Tried with linkin
    c=thisComp.layer(“Camera 1″)
    c.toWorld(c.position) for position
    and
    c=thisComp.layer(“Camera 1″)
    c.toWorld(c.orientation)
    for orientation of a null, and then in ccsphere changed from camera to null positions. but it does not give me desired result.

    Problem is (way I see it) is in parenting. Do you, or anybody else knows solution for this problem. Thnx for everything that you’ve done already.

    Reply to this comment
  50. pstuto

    14. Jan, 2010

    Your tutorial is very usefull. I’m waiting another great tuts !

    Reply to this comment
  51. Ziv

    19. Jan, 2010

    Haya, Thanks a lot, realy made some sense in animating my cheecky camera.
    BUT… When I tried to mimik your moves it didnt work for me. I have a problem with the heading.
    Managed to create correct zooming and pitch but, when I add a keyframe to the heading and give it a new rotation value, it moves my camera in an angle so it actually goes below my “floor” and then up again…
    Could it be because I didnt put my camera correctly somehow? What am I doing wrong? :-(
    Thanks.

    Reply to this comment
    • Jerzy Drozda Jr

      19. Jan, 2010

      It’s all fine. The camera “orbits” around the CamControls null layer, which by default sits just a tiny bit above the floor, so when you animate the Heading it’s only natural to go below the floor at some point. I believe it even happens in the tutorial itself. Anyway… just to make sure check your Rotation-Parameter links and the parenting.

      Reply to this comment
      • Jerzy Drozda Jr

        19. Jan, 2010

        Ah. Sorry. My bad. You must have got the parenting wrong. The heading is for “looking around left-right”, the Pitch is for controlling “looking down on” the object, so you must have confused the two. I’m sure you can figure it out.

        Reply to this comment
  52. Ziv

    19. Jan, 2010

    OK.. Got it !!
    Problem was not the parenting, but the fact that I used only one null set as camrig. By doing so whenever I tilted it (for pitch) the rotation path also tilted, making it rotatre akwardly.
    So Anyways, lots of thanks.
    Joining the suffery relief in Haiti in my heart.

    Reply to this comment
  53. Morten

    25. Jan, 2010

    Nice tut though It seems to be a ripoff from Tim Claphams tutorial from fxphd

    Reply to this comment
  54. Amrit

    25. Jan, 2010

    Hey Jerzy,
    Am quite new to AE and have looked all over the net on how to render a composition for the web. I have tried all possible options and not able to get anything below 10 MB in size. Its driving me crazy. Can you help me on this one?

    By the way, your tuts are great; esp for a newbie like myself.
    Thanks a ton.

    Reply to this comment
  55. Marcin

    05. Feb, 2010

    WoW! That’s looks amazing! I must learn it. A! Very thanks Mr Jerzy for EduWeb.PL Tutorials for AE. There are great and very helpful. Arghh…. I like Adobe programs (Flash, Photoshop, AE). So that was very helpful. Sorry for my english, because I’m children (12 years old). (Sometimes i use translator)

    Reply to this comment
  56. Edoctoor

    06. Feb, 2010

    I really like your tutorials because you actually say what keys you press and that is very important when your like me and just learning.. Thanks for that.

    I am made a Flashlight mix with volume meter and I love
    it, I didn’t have lux because I am poor.

    But, it is ten minutes long, and takes 22 hours to render, I have done it four times and each time it fails..

    The movie is 1280 x 720 and I want to render it for
    YouTube.. Can you please send me an email telling me
    what is the best Render Setting for YouTube HD…

    Thanks,

    If your looking for an idea for your next tutorial
    can you please consider explaining how to make
    big videos.. and the tricks to do them..
    what is comp… and or precomp etc..

    This is my edoctoor logo so if you want you request a video response and I’ll accept.

    Reply to this comment
  57. Dav

    11. Feb, 2010

    Sweet. Tanka. Simpler like cameras in Lightwave.

    Reply to this comment
  58. Manish Singh

    10. Mar, 2010

    thanks …

    i m very happy using camera..

    Reply to this comment
  59. Andy

    12. Mar, 2010

    Nice tutorial, but I prefer This guy solution

    Reply to this comment
  60. Rob Neal

    18. Mar, 2010

    Really useful idea, and so simple!
    You don’t really explain the reasons why your script is necessary. What does it do above and beyond what you have demonstrated in the tutorial?

    Reply to this comment
  61. [...] Tutorial Link [...]

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  62. Ahmad El Khatib

    23. Mar, 2010

    it is not the same result if we apply all camera properties for only one null object?

    and many thanks for this wonderful tutorial

    Reply to this comment
  63. Kolenik

    31. Mar, 2010

    This is really helpful tutorial! Thank you so much and please, keep good work!

    Reply to this comment
  64. [...] qui se balade sur toutes les compos de pages, j’ai utilisé la méthode de maltaannon : Simple Camera Rig. Cela fonctionne à merveille et rend l’animation de camera tellement plus intuitive et [...]

    Reply to this comment
  65. ismail

    17. Apr, 2010

    Man your tutorials saves lives !! thank you !

    Reply to this comment
  66. motiodesign

    18. Apr, 2010

    love it! :)
    nice tutorial btw

    Reply to this comment
  67. Ben

    18. Apr, 2010

    Cool, andrew kramer uses this method all the time.

    Reply to this comment
  68. D Young

    21. Apr, 2010

    Maltaanon-

    Great little rig. I don’t know why more of us don’t see things as clearly as you do. Duh. Rig your camera like you would in 3D. Brilliant solution to camera woes.

    I took your approach and added a ‘pan’ and ‘pedestal’ for x and y movement. Used the ‘point’ expression controller, set a var for the axis on each and set the second value to ‘value[x]‘ so it only controls one axis.

    Just have to zero out the point controller before setting up the hierarchy.

    Again I find myself standing on the shoulders of giants.

    If you have a more graceful solution, I would love to see and update to this rig, time permitting.

    Thank you for your efforts, they are useful to all and show us new ways to think about a program we may take for granted from time to time.

    Reply to this comment
  69. Andrew

    29. Apr, 2010

    will the script work with CS5?

    Reply to this comment
  70. CESar

    20. May, 2010

    Thank u s is awesome i`ll work on it, but i got some trouble when i keyframe the position from placle to place the cam view get lost

    Reply to this comment
  71. Cesar Mondschein

    02. Jun, 2010

    Wow…wow wwwwwooooooowwwww!!!!
    Nice, nice…niiiiiiice!!!
    Tanx for the tutorial, helps a lot to fix here some camera bugs….
    By the way, perhaps you can help me with one thing…im new to this world and i saw that when you moove the cursor in the time line, left and right, the image also mooves, but here, i can moove the “nail” left and right in the time line and nothing happens, just when i release the mouse button…then i have a “jump” and is very hard to see when i twist any parameter in a effect or plug in or anything…i dont see the effect until i release the mouse…its my computer? (amd phenom 4 cores 2gb ram) or is some general settings in after effects?
    TNX AGAIN!!!!

    Reply to this comment
  72. FADHEL

    17. Jun, 2010

    Thank you very much bro,,,
    good work, simple way and great result…
    We waiting what’s going on next?
    .Fadhel
    .Bahrain

    Reply to this comment
  73. mk47

    18. Jun, 2010

    3 years ago on creative cow u said u’ll make a 3d tracking tutorial. Whats up? :P

    Reply to this comment
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  76. Matthew

    29. Jun, 2010

    Hi m8 ! can you tell me how I can drag my solid (floor) like you did !

    There is my printscreen with problem :
    http://i.imagehost.org/0577/aftereffect.jpg

    Thx for hellp !

    Reply to this comment
  77. Cool…I like the post…expect the results.

    Reply to this comment
  78. Randy Orton

    04. Jul, 2010

    Hey, Maltaannon , I was wondering if you can make a tutorial like the videocopilot iron man hud, but with your own effects.

    Reply to this comment
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  81. [...] Maltaannon’s Simple Camera Rig [...]

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