I’ve tried many match-moving applications over the years, and nothing beats the build-in 3D Camera Tracker in After Effects CS6, eventhough it’s fully automatic with no manual control over the tracking process. Simply amazing.
Some time ago I’ve posted a short introduction video on YouTube about the new 3D Camera Tracker available in After Effects CS6. I’ve got a lot of comments and questions since then, so I decided to make a more in-depth video on the various aspects of match-moving. If you tried solving a 3D camera on your own either using After Effects CS6 or any other software and failed – this tutorial is for you.
Among general software specific tips you’ll learn some rules of thumb regarding shooting and processing footage for match-moving. There’s a lot more to it that I show in this tutorial, however I’m sure it will get you started if you’ve never done it or experienced difficulties.
You will see three different examples in this tutorial, one of which is pretty much the same as in the original YouTube tutorial, however with a little more detail on how things work and how to deal with tracking. The second example is perfect for showing how match-moving can be used and how to properly shoot the footage, so the tracking software can solve it. The third one is most impressive of all. The footage used was never intended to me match-moved and you will see how 3D Camera Tracker deals with it opening a new dimension of creative freedom.