UV mapping finally available in After Effects. Check out this amazing tutorial to learn how to integrate your 3D artwork with After Effects to improve your workflow, save time and money. It’s a must-see!
Dear Friends! This one is huge! From this day forward you are able to take your 3D render and replace textures or even add reflections and environment. Watch this tutorial to learn how to work with my new Youveelizer plugin.
In a nutshell all you need to do is to apply the Youveelizer to a layer with a UV render pass to apply a texture to a rendered 3d object, or to a Normal render pass to add reflections. All 3d objects should be rendered out from a 3d application such as 3d Studio Max, Maxon Cinema 4D, or any other 3d package capable of rendering UV and Normal render passes.However it’s sometimes difficult to render out a nice UV pass. A solution to that problem may be simply applying a texture that simulates a good UV map. That’s why I’ve included a nice 2000×2000 pixels “uvmap_texture.tif” in the product package. It’s a 32bpc texture representing UV coordinates. Please note that the UV pass needs to be rendered at least at 16bpc, and you should also work in 16bpc or 32bpc mode in After Effects.
Youveelizer is a great tool to help you with your 3D renders and composits, and if used wisely, it can in some cases completly elimitane 3D rendering process. It’s compatible with CS4 and above, and works on Mac’s and PC’s. Enjoy!
This is the post where it all started – UV Mapping with Pixel Bender. If you’re completely new to the concept of UV maps and Normal maps check out Lutz Albrecht’s article on Working with UV data
Get Youveelizer 1.2 (CS4, CS5) for only 29.90 USD