Youveelizer
Posted on 06. Aug, 2009 by Jerzy Drozda Jr in After Effects, Products
UV mapping finally available in After Effects. Check out this amazing tutorial to learn how to integrate your 3D artwork with After Effects to improve your workflow, save time and money. It’s a must-see!
Click here to watch the video tutorial
Dear Friends! This one is huge! From this day forward you are able to take your 3D render and replace textures or even add reflections and environment. Watch this tutorial to learn how to work with my new Youveelizer plugin.
In a nutshell all you need to do is to apply the Youveelizer to a layer with a UV render pass to apply a texture to a rendered 3d object, or to a Normal render pass to add reflections. All 3d objects should be rendered out from a 3d application such as 3d Studio Max, Maxon Cinema 4D, or any other 3d package capable of rendering UV and Normal render passes.
However it’s sometimes difficult to render out a nice UV pass. A solution to that problem may be simply applying a texture that simulates a good UV map. That’s why I’ve included a nice 2000×2000 pixels “uvmap_texture.tif” in the product package. It’s a 32bpc texture representing UV coordinates. Please note that the UV pass needs to be rendered at least at 16bpc, and you should also work in 16bpc or 32bpc mode in After Effects.
Youveelizer is a great tool to help you with your 3D renders and composits, and if used wisely, it can in some cases completly elimitane 3D rendering process. It’s compatible with CS4 and above, and works on Mac’s and PC’s. Enjoy!
Further info
This is the post where it all started – UV Mapping with Pixel Bender. If you’re completely new to the concept of UV maps and Normal maps check out Lutz Albrecht’s article on Working with UV data
Get Youveelizer 1.1 (CS4) for only 29.90 USD












UmairVFX
06. Aug, 2009
WOW amazing I love this i am 3d max lover and for AE i am yours :)
UmairVFX
06. Aug, 2009
awesome awesome very much handy dude…… congrats dude……………….
Sébastien
06. Aug, 2009
Really really cool plug Maltaannon ! Impressive.
Bryan
06. Aug, 2009
Nice work on this. It seems like this is the big thing right now, being able to find faster ways to correct textures and 3D models withing a compositing app, and I don’t blame those who want that. Maya or any other 3D app is such a pain to go back and forth with, re rendering out sections.
Nuke has a great 3D interface for altering lighting, textures, etc. as well. Never thought I would see something as powerful as that in AE.
Nyls
06. Aug, 2009
Nice plug-in!
Btw, did you model the robot yourself?
PhSn
06. Aug, 2009
Dude that’s not great….. it’s AWESOME!
Really amazing to change uv textures on the fly with AE :-O
Still impressed and i really, really like workflow enhancement due to this great plugin
stunning :)
illd
06. Aug, 2009
Fantastic! What a great timesaver…
F3tch
06. Aug, 2009
I didn’t see the tutorial for the plugin?!
Willem
06. Aug, 2009
where’s the link to the tutorial?
Jerzy Drozda Jr
06. Aug, 2009
It’s right there – green button next to the thumbnail: “Click here to watch the video turorial”.
Creative Workflow Hacks » UV Mapping and After Effects
06. Aug, 2009
[...] Drozda (maltaanon), in his usual understated way, introduced Youveelizer his plugin for integrating UV Mapping in After Effects via a Pixel Bender plugin. It’s a [...]
Paolo
06. Aug, 2009
Very nice! Does it work for AE CS3?
Jerzy Drozda Jr
06. Aug, 2009
Only CS4 – sorry.
RealityMan
06. Aug, 2009
How does this differ from RE:Vision Effects RE:Map plugin?
thank you.
Jerzy Drozda Jr
06. Aug, 2009
Mostly in price – it’s 120USD cheaper than their version. Youveelizer has a cool feature for ignoring the Blue channel which allows you to use only single render pass in some cases with a UV texture on a given element for easier compositing. Other than that Youveelizer is GPU accelerated. It’s a good question so I think I’ll do a blog post about it and maybe some additional tutorial.
Lyndon
06. Aug, 2009
Awesome! we’ve recently received our purchase of cs4 and im just starting to use a 3d app. this will be hella fun when i get around to experimenting w/ it.
You’re the best!
ktx
07. Aug, 2009
WOW ! This is amazing :)
Alex Czetwertynski
07. Aug, 2009
Perfect, so happy you made this
Thanks
Rafael Guerra
07. Aug, 2009
that´s amazing! Brilliant.
Quick Question: Did you make the robot in C4D?
Jerzy Drozda Jr
07. Aug, 2009
No. It was made in 3D Studio Max. The robot has a very custom rig and a lot of custom scripts that allow to breathe “life” into it. That doesn’t change the fact, that It could be done in Cinema4D, or even Blender if you try hard enough. 3D Studio Max was simply my (or should I say my studio’s pick) because of complexity of the project.
Dave
07. Aug, 2009
I just purchased thanks
suwak
07. Aug, 2009
Hey, nice stuff. Watched your tutorial. Just a note – you’re using cs4 pal comps with 1,09 pixel aspect, it’s some cs4 madness, edit config file to add custom proper 1,07 aspect, especially important if you’re doing stuff for broadcast.
江少
08. Aug, 2009
““
Connor
09. Aug, 2009
Wow awesome stuff!
I really think you should do some tutorials related to creating 3D stuff, I would even pay good money for a training DVD on how to create that robot alone! Anyone agree?
Thanks again for a great product Maltaannon!
Michael Iverson
10. Aug, 2009
Is Youveelizer cross-platform for both Mac OS X and Windows versions of AE CS4?
Jerzy Drozda Jr
10. Aug, 2009
Yes. It’s a Pixel Bender plugin, so according to Adobe it will work on both systems. I don’t have a Mac unfortunatelly so I can’t check it myself. The easier way to check that is to download any other Pixel Bender plugin out there (http://maltaannon.com/articles/after-effects/chromabberation/) and check if it works. Hope that helps.
TRiGGER80
11. Aug, 2009
Awesome plug in!
I think, this is a really powerful concept, that might not create “mathematically correct” reflections, but, heh, noone has mathematically correct eyes either!
This should really speed up workflows, and in combination with a solid multipass-rendering workflow, this will get even stronger.
Oh, and by the way: Just in case you dont know it already, you might want to have a look at this handy lil program: http://www.shadermap.renderingsystems.com/
I think, this might be useful to anyone working with 3D, and i think, there mioght be some possibilitys when used in conjunction with your Youveelizer Plug-In.
Again:
Awesome work! Keep it up!
(btw: after being a “silent fan” for quite a while, this is my first comment on your website, and i became your favebook-fan yesterday =) )
Unplugged 4: Maltaannon | Motionworks
12. Aug, 2009
[...] discuss some of the presets and plug-ins available at maltaannon.com including CE Lightwrap and the Youveelizer. Get the Flash Player to see this player. var soFlv = new [...]
Navarro Parker
13. Aug, 2009
In your Read Me, you mention using PNGs and not EXR files. What about non-layered EXRs?
I don’t think PNG supports anything above 8bpc color (and you recommend ≥16 bit color for UV passes)
Jerzy Drozda Jr
13. Aug, 2009
PNG do support 8, 24, and 48 bits. And yes. I did make a mistake in the tutorial. Youveelizer does work with EXR. I just had a sample EXR sequence with broken channels. I’m actually rerecording the tutorial now. Theres also a small update to Youveelizer. All clients will receive a free update.
khuezy
13. Aug, 2009
Cool tutorial, I’m a noob. How did you make that footage roto? I’ve always wanted to know but can’t find the answer.
Jerzy Drozda Jr
13. Aug, 2009
Tedious work my friend. Animating mask shapes and some tracking. This was done before MochaAE came out. Today I’d probably used that instead.
Telli Narcizo
14. Aug, 2009
I’m loving it! Really worth it!
In my first test the overlapping UVs produce a little fringe, but I think it’s because of the anti-aliasing. In the weekend I hope to do more tests.
Great tool! Thanks!
Jerzy Drozda Jr
14. Aug, 2009
That’s right. The fringe is just the nature of UV maps. The only solution is to add a small blur after applying the texture, or to blur the texture and precomp it. I’m thinking on a smart softening algorithm that could help solve this issue, but it’s not going to be easy.
Robert
04. Dec, 2009
yes, that’s the only downside of the plugin.
an antialiasing algorithm for edge or demanding angles on my 3D object would be great.
apart from that it’s superb.
Jerzy Drozda Jr
04. Dec, 2009
Again… this is not plugin specific. This is a concept issue with texturing in post. Then the edges of the UV are antialiased you get bad edges, since the color describes a different point on a texture than it should. There are some workarounds for this, but theres no universal solution.
Robert
04. Dec, 2009
i see. the antialiasing could only be “simulated” by blurring those harsh pixels on certain edges AFTER the UV mapper has done its job.
i recently got my hands on revision’s remap. it has a feature called “mipmap” that does that kind of thing, but it doesn’t look too good, either, because it looks to blurred and looses the crispyness i like so much.
well, afterall, after effects is not a 3D application ;)
Jerzy Drozda Jr
14. Aug, 2009
Oh. And make sure your UV pass is at least 16bpc, and that your AE project is set to 16bpc at least. Working and rendering the pass in 32bpc is best.
Bojo70
14. Aug, 2009
Tried it with a Blender UV-map pass, didn´t get satisfactory results (bad aliasing) but I can´t blame youveelizer for that, it´s seems great. Also, the UV-pass seems different than the one in your tutorial. I had to rotate the texture 90 degrees CW to fit.
I used a png but I am not sure it is sufficient color space. I will try with an EXR-file. Problem is, i can´t get multipass Open EXr sequences out of Blender, but that is another matter entirely.
Thanks for a great plugin. Just wish I could use it with Blender.
Jerzy Drozda Jr
14. Aug, 2009
You can use the UV texture that is included in the product file and simply apply it to your object just like a regular texture. Render out PNG at 24bpc or 48bpc. The aliasing is a problem with UV passes (just like with most z-buffer and other passes) in general and we all have to live with it. It’s just the nature of things, but there are some workarounds. I’m working on a case-study tutorial to show how to avoid that and find best uses for my Youveelizer.
Bojo70
14. Aug, 2009
I tried to use the provided UV texture but Blender had a problem with it, likely because it is 32bpc and Blender does not support it.
Regarding bit depth. I am not sure how to make an png with more than 24bit=8bits per channel.(32bit w alpha). Isn´t 16 bits per channel and above the domain for high dynamic range images, like HDR, EXR and TIFF?
Please correct me if I´m wrong because I really want this to work. I will try to convert the supplied UVtexture to something Blender hopefully can accept.
Jerzy Drozda Jr
14. Aug, 2009
You need 16 bits or best would be 32 simply because if you work in 8 bits theres just not enough color information to cover all coordinates in the texture. In 8 bits you can only have 256 points for red and 256 for green, in 32 bits it’s floating point precision, so it’s so huge that it’s safe to say the range is unlimited. Contact me on skype chat. Maybe we can work something out. All the best.
andrea
14. Aug, 2009
really cool mate.. i saw the prev. version of this tutorial-presentation and it already impressed me a lot..
i didnt really know what pixel blender was for..
and also.. thanks for showing us what a UV pass it..
i didnt see UV pass render in maya frame buffer but
i think it can be rendered with a node applied to a surface shader
i like your 3D book-pages anim..(just a note..that blue square in every page is mhh..maybe u could use youveelizer to change that texture in couple of pages so the book wont like its made of cloned pages ?)
the 3d robot is very cool too !!
Sataneev
24. Aug, 2009
[quote]UV mapping finally available in After Effects[/quote]
Actually before it was a plugin called Re-map by Revision.
Daniel
28. Aug, 2009
Really cool robot!
Would appreciate a tutorial on how to make that one
Loay Emad
29. Aug, 2009
Thanks A lot
VIDEO COPILOT | After Effects Tutorials & Post Production Tools
29. Aug, 2009
[...] demystified this concept and also created a very clever preset called “Youveelizer” ($29 CS4 Only) that also uses UV passes to adjust the bitmap [...]
supertomme
31. Aug, 2009
Someone knows how to achive uv pass from 3ds?
Jerzy Drozda Jr
01. Sep, 2009
Depends on the rendering engine. I believe that if you use scanline than you can render your sequence to EXR and include UV channel. Remember to use EXtractoR plugin to get the proper pixel data in After Effects.
If you’re using VRay than there should be a special pass in the Render Elements dialog.
If that fails you can simply apply a texture that looks like a UV pass. There is one bundled with my Youveelizer plugin. Remember to use 32bpc.
Misconceptions of Normality — Stefan Minning: CG Artist and Developer
10. Sep, 2009
[...] is not a free version of Youveelizer I’m not sure how this one started. Anyone who took two minutes to read the feature-list would [...]
animanim
15. Sep, 2009
First off, Your tutorials, scripts and PixelBender plugins are all GREAT!! I enjoy your work.
now….
I’m having issues using Youveelizer with blender UV passes, wether they be in PNG, EXR(half / full). I’m using EXtractOR and other methods in AE too, but the texture isn’t applying precisely as it does in Blender(or RE:MAp for that matter). Things worked fine using RE:MAP, but having issues with Youveelizer. Has anyone gotten blender UV passes to work with Youveelizer? I really need this to finish a project ASAP, thats why it was purchased. Thanks for any help :-)
animanim
15. Sep, 2009
all works fine now, had to learn the settings a bit more thoroughly. This is quite a useful plugin, thanks again for creating it.
Jerzy Drozda Jr
15. Sep, 2009
I’m glad you worked it out. I assume that the “problem” was the size of your texture. Pixel Bender plugins can’t “read” the size of the layer, so Youveelizer assumes by default that the texture you’re applying is the same size as the layer with your UV pass. If it’s not than the texture will not align the way you’d like it too. That’s why there are “Crop Top” and “Crop Bottom” parameters so you can adjust that quickly and easily. Make sure to show us your work once it’s completed. I’d love to see how you used it.
animanim
15. Sep, 2009
it was infact the “crop bottom” was the issue. This plugin is great!
chaos
15. Sep, 2009
hola!
Like everyone else, i have to say your plugin is great. Just had a quick question for you:
Have you ever had any texture map stretching issues after creating your UV map pass? I’ve tried creating the UV using 2 methods – the texture you provided as well as using Vray’s Vertex Color. The problem is when I apply the image texture in AE, it becomes stretched completely in different directions on my objects and doesnt seem to retain the UV unwrap already applied to the 3D model, unlike your coin tutorial which is very clean.
Maxwell
26. Sep, 2009
You are a fucking genius.
arex
26. Sep, 2009
maxwell got it right ;)
Craig Wall
30. Sep, 2009
Brilliiant as usual!
henry
01. Oct, 2009
Wow an advertisement at the head of the tutorial that I can’t stop…
See you later…if I wanted adverts I’d watch tv.
not a good idea
Nando
08. Oct, 2009
Great Plug In.
I know that Youveelizer only supports CS4 but there are many people (like me) waiting for CS3 or lower. Is there a chance to get the plugin for lower versions of AE? Is the software architecture of CS3 and CS4 (AE) very different?
Rick
12. Oct, 2009
The plugin looks good and I am about to buy it…. but like henry said… what are you thinking with that ad in the video tutorial? Its really a big turnoff especially when you are trying to get direct conversions (sales) of your software
UVマッピング:UVパスを作る | AEP Project
14. Oct, 2009
[...] Benderフィルター「Youveelizer」(CS4 [...]
mikeo
30. Oct, 2009
Thank you for this. I was beginning to believe that this was a waste of money until I finally reached all of the right parameters. 32 bpc is really the only way to get great results. Using the texture you provided on a surfaceShader within Maya gave me a perfect uv map. Cheers! This will be very useful.
Mihai
01. Nov, 2009
I c’ant watch the tutorial.The link is broken?
How to use UV passes in 2D | VFX Haiku
06. Nov, 2009
[...] the link to the watering can scene used in this tutorial. Youveelizer UV Mapping plugin for After Effects Re:Vision FX RE:Map Plugin for After [...]
DamageVFX
27. Nov, 2009
Wow.
Jerzy,
Boy I dont know what to say
this is exactly what I need for my current music video project. I’m been stressed all night and now it’s 4:30 am in the morning and now I feel relieved
The last video I did, i was doing some scenes from Vue and I was forced to render just one huge image file and composite my subject in there to fake 3D. I’m doing some stuff from C4d for this project and I’ve been dreading the render process.
Thanks very much.
I hope you advance to the point where you can write a full plugin not using bender but the actual SDK so you can teach us how to do it too on DVD. lol
arief
07. Dec, 2009
wow… that’s great..
James
13. Jan, 2010
Hey Jerzy….
Well done AMAZING AMAZING AMAZING!!!!!! But I am having a massive problem and dont know why!!! My texture is huge (6000 X 6000 pixels) But when I aply the pluggin to my uv vector pass out of MAYA the texture that is mapped is completely pixelated! Is there something retarded I am doing or is it MAYA or is this the first time you are hearing this problem?
Can you help?
Thanx
Jerzy Drozda Jr
13. Jan, 2010
My guess is that your UV pass is 8bit.
James
13. Jan, 2010
The 32bit texture you supply works, but only a little. How would I make this work better? I have rendered it as a 32 bit image sequence in mental ray but it still has artifacts I’m going to try a 4k texture now to see if that works! But great pluggin again thank you so much!
Jerzy Drozda Jr
16. Jan, 2010
Well… you’d have to describe what you mean by “pixelated”. Sometimes using too big texture is the problem, however most of the time people just forget to use 32bpc mode – in rendering and in AE.
50 Excellent Adobe After Effects Tutorials » IMvsMI blog
15. Jan, 2010
[...] YouveelizerUV mapping finally available in After Effects. Check out this amazing tutorial to learn how to integrate your 3D artwork with After Effects to improve your workflow, save time and money. It’s a must-see! [...]
Eniak
15. Jan, 2010
Hi, I’m interested in buying this amazing plugin. But I have one doubt.
Will I be able to install it in more then one computer? In my case it would be in the computer where I work and in my laptop.
Another question, if by any case I have to format my computer and don’t have a backup will I be able to re-download this plugin?
Jerzy Drozda Jr
16. Jan, 2010
You can have up to two copies installed, one “at work”, one “at home”. They can’t be used at the same time. The download link you will receive is valid for two downloads. Stay tuned – a more detailed tutorial on using this product is coming soon.
Eniak
16. Jan, 2010
Great, gonna buy it right now :D
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[...] Tutorial [...]
Laura
24. Jan, 2010
Great tutorial. Have to wait for CS4 before I can try it, but wanted to find out if you want this tutorial to be available on HandBookLive com site under Software/Web. We would love to post it, so more people can see it.
TuomasP
25. Jan, 2010
Holy Cow!! This is revolutionary. ok i got little excited BUT it took me 5 months to realize the truth. I love the lightwrap CE although it also almost drove me insane hence i have win vista… but i survived and now i have an another sharp tool for my lil’ bag of tricks :D :D
Jerzy Drozda Jr
25. Jan, 2010
Glad you like it. What does Vista has to do with anything? It’s an AE plugin. Not a Vista application.
TuomasP
26. Jan, 2010
well i had huge problems with vista and installing Adobe Air and then custom effects :D :D I did those run as administrator etc and tried to change rights of adobe folders… although now i laugh about it how come I ended up like that frustrated with silly systems:D
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[...] Reben / Wurzeln Tutorial: 26.) [After Effects]: Bitweiser Light Tutorial: 27.) [After Effects] Youveelizer Tutorial: 28.) [After Effects] Horror / Thriller Effekt Tutorial: 29.) [After Effects]: Trim Paths [...]
f4lco
13. Feb, 2010
Great technique ! for fast !