Tag Archives: 3d

After Effects CC Quick Overview

Posted on 20. Jun, 2013 by .

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Last Monday, on June 17th 2013, Adobe has finally announced long-awaited update to their Creative Suite bundle, called Creative Cloud. Not to be confused – Creative Cloud is also the subscription model for all the applications and services Adobe provides. This is the first version of the bundle available only to the Creative Cloud service subscribers.

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Simple Camera Rig

Simple Camera Rig

Posted on 10. Jun, 2013 by .

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If you ever struggled with your After Effects 3D camera than this tutorial is for you. See how you can use my Simple Camera Rig to solve all you camera problems.

Morphing 3D Shapes

Morphing 3D Shapes

Posted on 04. Oct, 2012 by .

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Creating truly three-dimensional shapes in After Effects was always a task with no perfect, fast and convenient solution. With CS6 we now have the option to extrude vector shapes. But there’s a better way to create awesome 3D. About time!

Studying 3D Camera Tracker

Studying 3D Camera Tracker

Posted on 28. May, 2012 by .

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I’ve tried many match-moving applications over the years, and nothing beats the build-in 3D Camera Tracker in After Effects CS6, eventhough it’s fully automatic with no manual control over the tracking process. Simply amazing.

Cool 3D stuff

Posted on 17. Dec, 2009 by .

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Random discussion on all the ways of achieving many 3d looks in After Effects with, and without use of external plugins. Covered old school techniques (like duplicating layers), more innovative (like my 3D ShapeExtruder), and plugins.

In the second part (which did not get recorded) we’ve created a Christmas tree using Trapcode Particular and 3D Serpentine. Also – I gave away a copy of Zaxwerks Serpentine, Toolfarms AE Camera Training, and my very own Youveelizer plugin.

It was much fun. See you next year.

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Bending the line

Posted on 10. Dec, 2009 by .

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This was an experiment on bending a line into a predefined shape. We ended up using simple parenting and puppet tool. Both ways are good for certain situations. At the end of this episode I revealed an upcoming product that I completed a looooong time ago, but simply forgot about it. THe not recorded part was on scripting and creating a Camera Rig script based on [intlink id="1252" type="post"]my tutorial[/intlink].

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Zaxwerks Plugins vs. 3D applications

Posted on 19. Nov, 2009 by .

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Presenting the advantages of using Zaxwerks 3D plugins (Like Invigorator, ProAnimator and 3D Serpentine) as a replacement, or along with regular 3D applications like 3D Studio Max or Cinema 4D. We also had a giveaway of Red Giant Software Holomatrix plugin. To bad you missed it. Make sure to catch the next live show.

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Expressions, particles, and random numbers

Posted on 11. Nov, 2009 by .

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A couple of tips and tricks to improve your workflow with Trapcode Form and Trapcode Particular using expression and randomly generated values. If you missed the live session you also missed an additional hour of questions and answers. It was awesome.

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Know your 3D

Posted on 23. Sep, 2009 by .

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Discussion on how to improve the After Effects and 3d environment workflows for better compositing and faster rendering. UV Passes, Normal Maps, RPF format… all that good stuff. Question and answers was also very very cool, but it was not recorded. It never is. If you want to ask me a question and get an answer make sure to register and join the next live session of “Happy AfterEffecting with Maltaannon”

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Youveelizer

Youveelizer

Posted on 06. Aug, 2009 by .

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UV mapping finally available in After Effects. Check out this amazing tutorial to learn how to integrate your 3D artwork with After Effects to improve your workflow, save time and money. It’s a must-see!

UV Mapping with Pixel Bender

Posted on 21. Jul, 2009 by .

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Have you ever rendered out a sequence from any 3d application like Cinema 4D or 3D Studio Max and wanted to replace something in it after you rendered it out? It happened to me a couple of times. Not to mention that it would be super cool if you could blend you 3D objects better with your After Effects environment. There are tools to do that on the side of the 3D package, but what about After Effects? Shouldn’t we have a chance to change our minds and make changes inside our favorite compositing tool?

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