Tag Archives: pixelbender
Posted on 23. Sep, 2009 by Jerzy Drozda Jr.
Discussion on how to improve the After Effects and 3d environment workflows for better compositing and faster rendering. UV Passes, Normal Maps, RPF format… all that good stuff. Question and answers was also very very cool, but it was not recorded. It never is. If you want to ask me a question and get an answer make sure to register and join the next live session of “Happy AfterEffecting with Maltaannon”
Posted on 05. Sep, 2009 by Jerzy Drozda Jr.
After publishing [intlink id=”1188″ type=”post”]Introduction to Pixel Bender[/intlink] tutorial where I showed you guys how to build a simple cropping plugin I got a lot of emails and comments asking specifically how to create certain types of parameters in Pixel Bender code that show up in After Effects as Angle Control, Checkbox and other UI elements, so I’ve decided to create this small list for you to help you out with this.
Posted on 21. Jul, 2009 by Jerzy Drozda Jr.
Have you ever rendered out a sequence from any 3d application like Cinema 4D or 3D Studio Max and wanted to replace something in it after you rendered it out? It happened to me a couple of times. Not to mention that it would be super cool if you could blend you 3D objects better with your After Effects environment. There are tools to do that on the side of the 3D package, but what about After Effects? Shouldn’t we have a chance to change our minds and make changes inside our favorite compositing tool?
Posted on 18. Feb, 2009 by Jerzy Drozda Jr.
We’ve all been through this. Creating channel separation effect by hand is a pain. You have to duplicate the layers and use channel mixer and blend modes to get what you want. Not anymore. Now with new After Effects CS4 we can script a simple Pixel Bender to do just that.